/*
	Copyright (c) 2011, Ypmits Design
	All rights reserved.
	Author: Dave Lenz
	Company: Ypmits Design
	Redistribution and use in source and binary forms, with or without 
	modification, are permitted provided that the following conditions are
	met:
 * Redistributions of source code must retain the above copyright notice, 
	  this list of conditions and the following disclaimer.
  
 * Redistributions in binary form must reproduce the above copyright
	  notice, this list of conditions and the following disclaimer in the 
	  documentation and/or other materials provided with the distribution.
  
 * Neither the name of Ypmits Design nor the names of its 
	  contributors may be used to endorse or promote products derived from 
	  this software without specific prior written permission.
	THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
	IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
	THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
	PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
	CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
	EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
	PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
	PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
	LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
	NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
	SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package as3.carcassone.tiles {
	import as3.carcassone.model.MeeplePositionVO;

	/**
	 * @author ypmits
	 */
	public class GameTileData {
		private var _north : Vector.<String> = new Vector.<String>();
		private var _east : Vector.<String> = new Vector.<String>();
		private var _south : Vector.<String> = new Vector.<String>();
		private var _west : Vector.<String> = new Vector.<String>();
		//
		public var id : String;
		public var tileSet : String;
		public var meeplePositions : Vector.<MeeplePositionVO> = new Vector.<MeeplePositionVO>();
		public var numShields : int = 0;
		public var rotations : Vector.<Vector.<String>> = new Vector.<Vector.<String>>();
		//
		public var rotation : Number = 0;
		public var totalTiles : int;
		public var currentManPosition : MeeplePositionVO;
		public var posRotate : Boolean = true;

		//
		public function GameTileData( id : String, totalTiles : int, tileSet : String, numShields : int = 0 )
		{
			this.id = id;
			this.totalTiles = totalTiles;
			this.tileSet = tileSet;
			this.numShields = numShields;
			this.rotations.push( _north, _east, _south, _west );
		}



		public function addSides( north : *, east : *, south : *, west : * ) : void
		{
			var i : int;
			var array : Array;
			var gewesten : Array = [ north, east, south, west ];
			for ( i = 0; i < gewesten.length; i++) {
				if ( gewesten[i] is String )
				{
					rotations[i].push( north );
				} else if ( gewesten[i] is Array )
				{
					array = gewesten[i];
					for ( i = 0; i < array.length; i++) {
						rotations[i].push( array[i] );
					}
				}
			}
		}



		public function rotate() : void
		{
			var temp : Vector.<String>;
			if ( posRotate )
			{
				temp = rotations[3];
				rotations.splice( 3, 1 );
				rotations.unshift( temp );
				rotation += 90;
			} else {
				temp = rotations[0];
				rotations.splice( 0, 1 );
				rotations.push( temp );
				rotation -= 90;
			}
		}
	}
}
